![]() ![]() It’s an unexpectedly sophisticated and effective approach for a game that really boils down to the basic concept of The Binding of Isaac: running through a series of randomly generated rooms and murdering up a bunch of gross…things.Įach room can potentially include loot, traps, enemies or bits of story – a torn page of notebook, a ritually defiled corpse, a machine used for some infernal experiment – that adds to the story if examined. ![]() The trick is that while the levels are procedurally generated, the clues are written so that they can be explored and pieced together in a random order that reveals a deeper truth – The Dunwich Horror by way of Her Story. Lovecraft’s signature move of slowly building cosmic horror possibly work as an action Roguelike? Lovecraft’s Untold Stories had me skeptical from the get-go. Lovecraft’s Untold Stories by Blini Games ![]()
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